276°
Posted 20 hours ago

Games Workshop Warhammer AoS - Easy to Build: Nighthaunt Dreadblade Harrows

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game. Hey Haunters, I'm a rather new Nighthaunt player who brewed up a new 2000 point list and I would like to hear what the community thinks of it. I play in a small friend group of Khorne, Nurgle, and Orks. The Ever-Hanged is cheaper than Varclav, with better damage than a normal Chainrasp (1/4) and slightly higher wounds (10). The first edition Nighthaunt book introduced the fascinating idea of Nagash as a god of justice, with cruel and evil deeds in life rewarded (?) by unending servitude and punishment by Nagash in death. Kurdoss Valentian was punished for his ruthless desire to rule and murder of his own brothers with a curse of being fated to never rule and never kill again, a bitter jest of Nagash. Dreadscythe Harridans were once healers and nurturers that denied souls to Nagash through extending their life now cursed with rage against those self-same healers, and Chainrasp Hordes were vicious and irredeemable criminals, how fated to be tortured and imprisoned forever. Phantasmal Discorporation (Triple, Dreadblade Harrow): If the unit is not within 3″ of an enemy, reposition it anywhere outside of 5″ from any enemy.

James: A great choice of general in a Nighthaunt army – the Dreadblade Harrows’ Phantasmal Discorporation ability, combined with the Nighthaunt command ability Spectral Summons, can relocate a unit per turn. This is a great way of reinforcing a flank or objective that is important to a grand strategy or battle tactic! The retreat and charge is an entirely unexpected icing on the cake. Combined with a general increase in movement to 8” on average, your ghosts are going to be where you want them to be, and none of these pesky screening shenanigans will matter. Discorporate Huge glow up – Probably more than any other army in the game, Nighthaunt really needed an upgrade, with an old book containing old units and army-wide rules that seemed outdated just as the book was launched. The units are now generally much improved but the battle traits in particular are a lot better.As you’ll have seen by now with our looks at other factions like the Flesh-eater Courts and the Ossiarch Bonereapers , we’ve enlisted the aid of one of the Warhammer Age of Sigmar playtesters to tell us all about how the Nighthaunt are finding the new edition. Let’s take a look at what James has to say about his favourite findings. There’s a couple of key things to note here. Firstly, there’s no cap on how low you can reduce a unit’s save. With enough rend and Wave of Terror results, you can absolutely strip a unit down to no save whatsoever. Reaped Like Corn(Quad, Grimghast Reaper and Cairn Wraith): Up to 6 damage to all enemy fighters within range. Their loss in Toughness (only 4 now) makes them more vulnerable. They don’t have too many wounds and so they will suffer critical hits. In addition they are not particular strong so they rely on scoring critical hits themselves. Their resurrection ability is a bit worse than the Soulblight one but allows you to restore any fighter. Time-based missions in which you have to kill specific enemies within 3 or 4 battle rounds will be your biggest problem. new profiles have been added following the small release at the beginning of 2022: Scriptor Mortis, Krulghast Cruciator, Craven Huntmaster and Craventhrone Guard.

This kit comes as 12 push-fit components, and is supplied with 2 textured 60mm oval bases – these feature the graveyard detritus expected from the Nighthaunt. Restricted to Nagash and Nighthaunt Hero Wizards only, here we see a few changes from the old lore, most notably and regretfully the loss of Reaping Scythe , most commonly seen on Nagash to allow him to reroll hits and wounds with Alakanash. Most of these spells have increased in cast value compared to previous versions, probably to take into account the fact that Nagash is a core part of the army now and casting on a 4 with +3 to cast was a bit silly. While before Nighthaunt could ‘deep strike’ using From the Underworld They Come , now at the end of deployment but before determining control of objectives you can choose up to three units and remove them from the battlefield to return to play at the end of any movement phase 9” away from enemy units. This is incredible, because your opponent has presumably deployed in response to how your army has been, but then you completely rewrite the battlefield. It also doesn’t limit how many units can leave the table – if you’re playing a small game with four units, you can hide one and put the other three into reserves before the game begins. The Midnight Tome in Relics of the Underworld lets a wizard once per battle automatically cast a spell to summon an endless spell with an unmodified 12 that cannot be unbound. While our choice would probably be Emerald Lifeswarm, Nighthaunt endless spells have received major upgrades and are all incredible viable, which we’ll get into just below. Guardian of Souls (135) - Maul of Judgement - Artefacts: Beacon of Nagashizzar - Spells: Spectral TetherAs usual, we will cover it next week, in a separate article, as there’s a lot to cover here. What’s in the Book? Now, grouped into mighty processions and led by the capable Knights of Shrouds, the Nighthaunt sweep across the Mortal Realms to tear down the works of the living and inflict upon them the selfsame agony they must bear for eternity. Outside of those collections, you will surely want a box of Grimghast Reapersthat allows you to assemble 9 Grimghasts and one Extoller and the unit is also extremely useful in any Death army for Age of Sigmar. Thorns of the Briar Queen: Briar Queen, Varclav the Cruel, The Ever-hanged, 2 Thorns of the Briar Queen Chainrasp, Spirit Host and Grimghast Reaper. You need to keep two Chainrasp in reserve, but in a narrative campaign you can bring them on as soon as you increase your point limit. How to buy a Nighthaunt Warband

Grieving Legion: Enemy units cannot retreat while they are within 3” of any Grieving Legion units with 10 or more models. This ties in well with the many rules that tie in to the terrified function of Aura of Dread, but given this army’s fragility we can’t see this being taken as a mainstay – it would have been amazing as a command trait or unit ability, but the other Processions seem much nastier on face value. Alternatively you can have an extremely elite warband, one completely ranged or something thematic and fun: the options are now endless.A whole host of artifacts, command traits, battle tactics and grand strategies you’ve come to expect from 3rd edition battletomes. It’s also worth noting that the March 2022 The Hunt update, which introduced the priority targets and prime hunters rules, won’t apply to this book – the writers of that update cleverly included a caveat that if a battletome or battletome update has a more recent publication date than March 2022, units from that publication may not be designated as either priority targets or prime hunters. Which is… honestly fine! Nighthaunt are in a much, much better spot than they were at the time. A Soul to Claim is the kind of strategy that would be really, really good in an event that lets you change grand strategies between games, but might be too much of a gamble otherwise. You choose an enemy unit with the highest wounds characteristic as the target, and complete this strategy if it’s slain by a friendly Summonable unit (which is most of your non-hero units). It’d be worth taking if you saw your opponent’s army and knew their beefiest unit was an 8 wound hero, but if you run into gargants and have a Gatebreaker on one wound left, you’re absolutely going to use whatever you have at your disposal to take that final wound off, rather than letting the beast run rampant hoping you can achieve it next turn. Designed to be as easy as possible to assemble for new hobbyists while being detailed enough for the hardiest veteran to appreciate, this kit assembles 2 Easy To Build Dreadblade Harrows. Push-fit, with no glue required, this kit is incredibly straightforward to put together and comes on a pre-coloured turquoise plastic sprue. These are much more exciting to us than the Grand Strategies, offering a range of tactical choices. We’re expecting at least one of these to be achievable every turn of the game, so all that’s left now is practice how to get the most out of them! Credit: PierreTheMime Units

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment