About this deal
After your moves have been used, you get to remove a terrain tile (starting from the lowest beach tiles, until you eventually remove the thickest mountains).
The island is made up of different terrain tiles, representing sand, jungle and hills, which in turn stands in for low ground, middle ground and high ground. Each player can then move up to 3 spaces, with any member of their people, in an attempt to either board a boat or swim to the safety of a surrounding island. Gameplay works on an action point allowance system, where you can have three movement actions available to you, so you may opt to move one person three times, or a variety of people once. If a beach tile is land locked then it will need to be the last tile of the beach landscape to be removed.Think hard about where the boats go, because you don’t want your highest value meeple hanging around waiting for a lift.
But this version of Atlantis is something that I haven’t read before, it’s completely twisted, full of mysteries, and has an eerie vibes to it. Simultaneously, French publisher, Asmodee, licensed the EU languages and launched "The Island", which is the same game as Stronghold's version, but with a rebranded name for EU trademark purposely only. The simplicity of Survive: Escape from Atlantis is that you only ever have three moves to perform per turn, each with the overarching aim to get your meeples off the island and to safety.People will be scrambling to get their people into the limited number of boats that sit on the island’s edge, and then, if they ‘control’ the boat (have the most people in one), they can move the boat towards one of the safe isles, too. Matt Spencer, a workaholic attorney and single father, is struggling to raise his three rebellious teenagers in the wake of his wife walking out on him. Each player picks a hoarde of people, either red, blue, yellow or green, and places them anywhere they like on the said island.